(don't expect much from this file until later in the development cycle)

2021-10-23

    Moved Font setting storage from subsystem into driver (prep for faster text)
    Video driver benchmark program.
    Various other smaller improvements.
    Graphics subsystem compressed mask support.
    BIOS Video Driver, very slow and no buffering. but allows subsystem to
        use/test other video modes, like CGA, EGA, 640x480 etc.
    VGA386 Driver, direct PutBits to boost some text speed a little (2x).
    VGA386 Driver, direct mask (un)compressed and put modes support.
    VGA386 Driver, direct image (un)compressed and put modes support.
    Some bug fixes.

2021-10-14

    Create Sprite memory usage improvements.
    Consolidated Image Types (Image, Mask, DIBitmap) to same record structure.
    Added DRE compression for native graphics formats to reduce file sizes.
    Support for using Color Palette Profiles when saving native graphics format
        images and sprites (IGG/IGS files).
    Added a simplified and streamlined RLE scheme (DRE - Data Run Encoding) for
        internal image compression support.
    UI menus now automatically display (Alt+KEY) for items that have a HotKey
        and that key is not present in the menu caption.
    Basic BMP RLE8 Support.
    Move Basic UI routines into their own unit (SimpleUI.pas).
    Sprite load and saving.
    Compiled Inferno too large (exceeding code segment), broke some modules
        that are not directly interacted with by a program into their own Units.
        For example, actual video graphics subsystem and built-in file format
        handlers.
    Numerous bug fixes.

2021-10-02 Early stage "proof-of-concept" graphics engine pre-release.
2021-08-27 Initial creation of project.
